Playing for the Planet?

A Process-Centric Framework for Analyzing Ecogames in Commercial Platforms

Autori

Parole chiave:

Video games, Comunicazione della sostenibilità, Educazione ambientale, Minecraft , Framework analitico

Abstract

As environmental crises intensify, video games have emerged as vehicles for sustainability communication. Stakeholders increasingly pursue “green activations” – campaigns mobilizing commercial gaming platforms to develop ecogames aimed at environmental awareness. This article refines and operationalizes a process-centric analytical framework to examine how socio-ecological contexts, campaign structures, and video game ecosystems co-shape ecogame design and circulation in such initiatives. Through a case study of a museum-led Minecraft campaign in Venice, employing stakeholder interviews, paratext analysis, and socio-material mapping, findings reveal persistent tensions: platforms reducing infrastructure and audience acquisition costs while imposing constraints on content design and distribution; awareness-raising aims without impact assessment; the perceived accessibility of popular platforms masking pay-to-access barriers; and erosion of institutional control as ecogames transition to third-party commercial distribution. The refined framework offers analytical tools for comparative research, enabling scholars and practitioners to critically navigate the processes shaping sustainability communication within commercial gaming platforms.

Biografia autore

Gaia Amadori, Università Cattolica del Sacro Cuore di Milano

Gaia Amadori is a postdoctoral researcher in the Department of Communication at the Catholic University of the Sacred Heart in Milan, and member of the Video Game Culture Working Group of the Council of Europe. She has contributed to international journals (Big Data & Society, Games and Culture), as well as edited volumes. Her research explores the intersections of gaming with ecological activism and sustainability education, media domestication, and the application of mixed methods in media studies.

Pubblicato

2026-06-30

Come citare

Amadori, G. (2026). Playing for the Planet? : A Process-Centric Framework for Analyzing Ecogames in Commercial Platforms. Mediascapes Journal, 27(1), 368–390. Recuperato da https://rosa.uniroma1.it/rosa03/mediascapes/article/view/19417